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Edit animation and add new object only for that animation
I have imported a keyboard typing/mouse moving animation in unity and I want to add a new object into that animation and insert keyframes for dragging the mouse along with the arm of the person holding the mouse in the animation. I've actually achieved in doing so, but I do have a problem.
I do not know how to include the mouse object only in that specific animation. Therefore, after exporting, all the animations include that object. Sounds simple, but i can't find an easy way of only restricting it.
Is there any tutorial/video that can help me with that ?