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Noob to blender. Some type of mesh inversion/funky shading
So I am following BlenderGuru's tutorials to learn blender. When I say I am a noob to blender, I mean a complete noob. So... baby speak, please
Everything was going fine, till I almost wrapped up the project and noticed this shading error. On closer inspection, it seems that the wire view shows an "inversion" of sorts that is causing some nasty lighting/shading.
This object uses the Solidify and Subsurf modifiers, if that is relevant. Recalculating normals did not seem to work.
How can I fix this? I'd hate to toss the entire project now. Any help you have would be appreciated.