Eevee performance benchamark

2018-02-04 11:11:28

Are there any figures for the system requirements of the new Eevee renderer, measured in something like stream processors/face given a certain material? The current viewport has worked for me on low polygon meshes on very modest hardware, even cheap or old laptops (with ao off), and my complex landscape shader (lots of conditionals) works ok but is somewhat laggy, in non-edit mode on GTX 1050 ti. I am soon going to build a new machine and want to be future-proof when blender 2.8 is out. Do I need the beefy 1080ti or would the GTX 1050 ti still be sufficient for my needs.