Need help to blend two different materials with shaders included (emission and transparency)

2018-01-13 00:36:18

The thing is that im new to blender, and im trying to make a glowing jellyfish.

I have the model, but I have a problem when I want to blend the glowing material (located in the little thin tentacles jellyfish have) with the transparent one (being that material the main colour of the body) so that you cannot see a clear discontinuity between those materials.

I have tried following some tutorials, but I do not seem to find any of those that really solves my problem (all of them solve the problem with colours, but the shaders seem to not be included).

If anyone could help me, I would be really thankful.

Thanks in advance, Cdeluz

You can see in the image that there is like a red and blueish fade when the glow and the body of the jellyfish conect. that is the effect im looking for.

Use "mix shader" node and then for the factor of that node you can use different generated textures or you can paint your own textures. The transition between colors black and white wi

  • Use "mix shader" node and then for the factor of that node you can use different generated textures or you can paint your own textures. The transition between colors black and white will determine which parts are now done with either of those selected shaders.

    2018-01-13 03:15:48